name	clonpain
health	100
type	obstacle
speed	20
shadow	0
nolife  1
nodieblink 1
#lifespan 5
falldie 2


animationscript data/chars/clone/clone3/clontime.c



anim idle

        loop    1
	delay	10
	offset	100 150
	
	frame	data/chars/misc/empty.gif
        
        frame	data/chars/misc/empty.gif

        delay   10
        frame	data/chars/misc/empty.gif
       
        frame	data/chars/misc/empty.gif

anim follow1


        loop 0
       	
        
	#delay	500
        delay   1000
	offset	100 150
	
	frame	data/chars/misc/empty.gif
        
        delay   1
        
        @cmd    change  "ANI_follow2"
        frame	data/chars/misc/empty.gif
        

anim follow2
       
       loop 1
       	
        
	delay	1
	offset	100 150
	
        
        @cmd    change5  "Karas"  "ANI_follow3"
        @cmd    change5  "Karas2"  "ANI_follow3"
         @cmd    change5  "Karas3"  "ANI_follow3"
          @cmd    change5  "Karas4"  "ANI_follow3"
    
        frame	data/chars/misc/empty.gif

       

anim follow3

        delay	1
	offset	100 150
	
        @cmd    dmgent3 "Karas" 0
        @cmd    dmgent3 "Karas2" 0
        @cmd    dmgent3 "Karas4" 0
        @cmd    change3 "Karas3"    "ANI_follow4"
       
        
        frame	data/chars/misc/empty.gif
        @cmd    change6    "ANI_follow12"
       
        frame	data/chars/misc/empty.gif
        
        frame	data/chars/misc/empty.gif
        frame	data/chars/misc/empty.gif
        @cmd    dieself
        
        frame	data/chars/misc/empty.gif
        


anim follow4


        delay	1
	offset	100 150
	
        @cmd    dmgent3 "Karas3" 0
       
        
        frame	data/chars/misc/empty.gif
        @cmd    change6    "ANI_follow13"
       
        frame	data/chars/misc/empty.gif
        
        frame	data/chars/misc/empty.gif
        frame	data/chars/misc/empty.gif
        @cmd    dieself
        
        frame	data/chars/misc/empty.gif



anim death


       loop 0
       	
        
	delay	1
	offset	100 150
	
        
       
        frame	data/chars/misc/empty.gif
        frame	data/chars/misc/empty.gif
        frame	data/chars/misc/empty.gif
        frame	data/chars/misc/empty.gif







	











	

